Sim-ready tool assets: drills, pliers, wrenches and screwdrivers

Tool use is a growing area for dexterous hands and humanoids. Here mass distribution matters more than anywhere: a hammer is top-heavy, a drill tips forward, and a grasp that works on a uniform block fails on the real tool.

Each tool carries a real mass, center of mass and inertia, a collision mesh that keeps the handle and working end accurate, and labeled grasp and functional regions such as handle, trigger, jaw and blade. Tools with moving parts, such as pliers, scissors and drills, are articulated.

A glimpse of the catalog

This is a glimpse. The full catalog goes further.

We show a sample of each category here. Leave your details and we will email you the full catalog, with every asset, variant and format we deliver.

Physics model

Articulated
Rigid links joined by revolute, prismatic or helical joints, with limits, damping and springs where the real object has them.
Rigid body
A body with mass, center of mass, inertia and a collision mesh, plus friction and restitution.

Not in the catalog? We build any object to order, with the same physics and delivery.

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